#include <Box2D/Common/b2Math.h>#include <Box2D/Collision/Shapes/b2Shape.h>#include <memory>Go to the source code of this file.
Classes | |
| struct | b2BodyDef |
| class | b2Body |
| A rigid body. These are created via b2World::CreateBody. More... | |
Enumerations | |
| enum | b2BodyType { b2_staticBody = 0, b2_kinematicBody, b2_dynamicBody } |
| enum b2BodyType |
1.6.3